*AmuLink is a WIP master's project for the MS-HCI program
It is a device used to gamify the navigational experience of attendees at fan conventions (think Comic Con)
Here are some artifacts generated by hosting a cardboard co-design workshop at a GT conference called Interactivity, as well as some interactive prototypes we are currently testing with users


The following interactive prototypes are controlled over Wi-Fi and allow me to simulate accurate haptic alerts and "booth proximity" lights when users are testing them by walking around the room.







This is a more refined version of the final combined prototype, the goal of which is to figure out component placement and assembly


